Mississippi QueenMississippi Queen: The Black RoseThis is a race game with a dual-minor in strategy and resource management. I can't vouch for the dynamics without The Black Rose expansion, as I haven't played it that way - but it felt right playing as we did.
We played this at one of the cookouts, so we had a good sized crowd, hence we didn't actually bring The Black Rose herself onto the board.
The game boards are hex sections of the Mississippi River, and each turn the first one onto the last section rolls a die to determine which way the river flows next. Your job is to pilot a steamship along the river and be the first to reach the ending docks.
One thing you have to manage and balance out is picking up two passengers - if you don't slow and stop at two different docks, you can't dock at the end.
Another aspect of resource management is gauging your supply of coal. Each turn, you get one facing change for free - this allows you to change direction. Want to turn more? It costs a coal. You're on a hex, so it takes four turns to do a 180 - you've only got six coal, and only two chances of picking up more coal along the way.
You also can change speed by one position each turn - if you need to slow down or speed up faster, it costs coal. Your speed determines how many spaces you move in one turn. To pick up a passenger or more coal, you must move onto the space at a speed of one - and often, you have to spend some coal to slow down in time.
On the river there are obstacles to avoid - sandbars and logs can be piloted through but cost you speed, coal, and other things. There's also islands, and the direction of the river itself to take into account when charting your course. The other players also form an obstacle - they can hit you and force you onto their choice of an adjoining hex. The only plus to that is you get to choose your facing, which might actually result in a very positive change.
The rules were fairly involved, but they were also grasped easily as many of them only needed to be learned in certain circumstances - and with a lot of players, there were a lot of reminders about what you could and couldn't do.
It was an enjoyable game to play, and one I would purchase (although it doesn't seem to be available at the moment - hopefully it will be in the future!)